/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #import @class XCUIApplication; extern CGFloat FBDefaultFrameFuzzyThreshold; /*! Returns center point of given rect */ CGPoint FBRectGetCenter(CGRect rect); /*! Returns whether floatss are equal within given threshold */ BOOL FBFloatFuzzyEqualToFloat(CGFloat float1, CGFloat float2, CGFloat threshold); /*! Returns whether points are equal within given threshold */ BOOL FBPointFuzzyEqualToPoint(CGPoint point1, CGPoint point2, CGFloat threshold); /*! Returns whether vectors are equal within given threshold */ BOOL FBVectorFuzzyEqualToVector(CGVector a, CGVector b, CGFloat threshold); /*! Returns whether size are equal within given threshold */ BOOL FBSizeFuzzyEqualToSize(CGSize size1, CGSize size2, CGFloat threshold); /*! Returns whether rect are equal within given threshold */ BOOL FBRectFuzzyEqualToRect(CGRect rect1, CGRect rect2, CGFloat threshold); #if !TARGET_OS_TV /*! Inverts size if necessary to match current screen orientation */ CGSize FBAdjustDimensionsForApplication(CGSize actualSize, UIInterfaceOrientation orientation); #endif